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Replicating the Witcher senses effects with openGL and c++
A project developed for the Real Time Graphics Programming exam @ UniMi that replicates some visual effects from the game ”The Witcher 3”, using openGL and c++.
A project developed for the Real Time Graphics Programming exam @ UniMi that replicates some visual effects from the game ”The Witcher 3”, using openGL and c++.
How to use the flux/redux pattern along with jetpack compose? Have a look here!
PrusaSlicer can only create print files for Prusa printers, but its support system is very strong and reliable and I use it to generate and export supported models
Developed for the AI4vg exam @ UniMi: a turn-based tactical rpg played on a grid map with a GOAP AI.
The plaster formicarium is already quite full, and the egg laying speed urge me to move the colony to a bigger one
Behind the scenes of the preparation of the tyranny of the dragons campaign final battle with an FDM 3d printer
Learn about my tyranny of the dragons + homebrew d&d 5e campaign lasted for 80 sessions, from level 1 to level 20